Developing an HTML5 Brick-breaker Game With Phaser by Palacios Jorge
Author:Palacios, Jorge
Language: eng
Format: epub
Published: 2015-05-18T16:00:00+00:00
Set the background music to loop and play: 1 this.bgmMusic.loop = true; 2 this.bgmMusic.play();
Create a new function to be triggered when the ball collides with the paddle and plays the sound: 1 hitPaddle: function (ball, paddle) { 2 this.sfxHitPaddle.play(); 3 }
Modify the function to check the collision: 1 game.physics.arcade.collide(this.ball, this.paddle); 2 game.physics.arcade.collide(this.ball, this.paddle, this.hitPaddle, null, this);
Play the sound when the ball is shot, in the shootBall function: 1 this.sfxHitPaddle.play();
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